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10/1/19
Atlina: Large stocky dog like creatures used in place of horses, stats as horse with bite instead of a hoof attack.
Sorg: Largest city in the area, has a population of over 200k.
Erindale: A city of 25k, 3 days mounted travel to the north west of Sorg. About 40 km from the edge of the Desolate Wastes. Main setting of the Campaign.
Desolate
Wastes: A harsh desert environment enclosing an area of 50 km radius.
The closer to the center the harsher and weirder it gets. Due to an unknown magical
field, ruins, temples and dungeons from many times and places appear in
the DW and then vanish after a few days. The edge of the DW has many
savage tribes that believe the area to be holy and will drive away or
kill intruders (though some tribes will accept offerings and bribes to
let explorers and knowledge seekers enter for a limited time).
10/8/19
Kichi Coni, a wandering merchant, has a rich and cultured
manner. Has a large wagon served by two Atlina and travels with two
mercenaries, Ezth and Helcatl. He is usually based out of the city of
Sorg.
Narrine, Kichi's factor in the town of Erindale. A shrewd
Trader with a very raspy voice, he is short with brown skin and wears
embroidered robes.
Brogan, a warrior that makes his living exploring
ruins in the Desolate Wastes. Has a lot of experience dealing with the
tribes that guard that area. Has a small wagon with a well trained
Atlina called Motwa.
Ursula, a rogue that works with Brogan, very quiet and moody.
Morth,
a wizard that joined the party to explore the Desolate Wastes. Does
sleight of hand magic tricks and has doves hidden in his robes.
The Gruesome Egg: An inn in Erindale known to adventures and merchants.
Small
portal Station: A small building buried in sand made of some unknown
plastic-like material. inside were three rooms. Room one contained a
Golem servant the players hacked apart. Room two had a control station
that give views and full sensory feedback to the person sitting in the
chair, i.e. you could tastes, smell and feel as well, the key to the
array in room 3 was found here. In the third room there was a
transporter array that took them to a underground water treatment
facility.
Large underground water treatment facility: Large carefully
and smoothly carved underground chamber with a giant artificial lake in
the center. Lots of worker Golems and several security Golems. Much was
unexplored by the time the players fled the area but findings included,
a factory area with Snake Men captives forced to work, several storage
rooms filled with pipes and fittings, a changing station for the Golems,
and a trophy room/ Museum filled with cases of artifacts from different
times and places. It's also connected to an underground tunnel system
with a Snake Men Village and a destroyed Bandit camp (with a exit to a
desert area).
Golem: Used to refer to any type of autonomous
creature, humanoid or other, that was crafted by magic or other means
rather than born. Warforged would be Golems under this meaning. Note
this does not mean that they are all intelligent and or self willed but
rather that they are self-motivated via programming or other means.
11/19/19
Flaming Skeletons: Skeletons with a flaming aura (all in contact must make Save 10 vs Dex or take 1 HP from flames).
Druck,
a Half Orc warrior that is a undead hunter. Was the teacher of
Tombstone. Druck knows Undead Bane and Undead Fear, and knows rituals
for teaching others.
Helton Farm: A large farm about 14Km from Erindale. Had a problem with wolves raiding and destroying crops and livestock.
Ned Helton, Owns a farm, has a daughter named Kath (and a son), widower, was married to a werewolf.
Torren,
A minor noble that lives in Erindale, wanted to marry Kath, but was
driven off and has vanished. Not much else is known (Killed by Rodnar?).
Kath Helton, Daughter of Ned, has some Werewolf blood, pretty, hard working.
Rodnar
(Helton), Son of Ned, is a Wolfwere, was in love with Kath (did not
know she was his sister), is the Alpha wolf of a large pack of Wolves.
Last seen heading to the west with his pack.
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