Saturday, April 10, 2021

Campaign Recap for 03/21/2021

 After action for 03/21/2021. Playing: P’wox (Aaron), Ironhide (John), Meltara (Keiran), Solaris (Julie), Elkas (Jose)

Date in Campaign is: Start at 49th of Grentle, ending at 52th

The party sits in the tavern waiting for Alshu to contact them. As they sit in the tavern and try to grasp the intricate social structure of Kallamos. What they understand is there are a lot of groups that are competing for control or power of the various areas. The area they are in (the Docks) is towards the middle of the structure. The Blue Stripes are empowered by the Nobles that run the city and are usually corrupt, abuse their power and are easily bribed. Two days later, Broken Baron comes in with six people clothed as common workers He introduces them (Pervis, Clevon, Lee, Wilma, Virgil and Lynndie). He reveals they will be operating the two large wagons that they will be guarding on the way to Asium. Each wagon has three operators and three acuna, two and a spare. Acuna are the dog like animals that are used as horses locally (horses with a bite attack in place of hoof attack). The Acuna are named Cotton, Shadow, Puffer, Dandy, Ding and Spitter. They goto the depot and see the wagons. While there, two elderly humans show up, introducing themselves as Grandma and Grandpapa. They are Nightingale and Reckless in disguise, Elkas recognizes them but doesn't say anything.

They set off for the first stop. stop at the gate, chat with guards, Grandmother pays them off. Travel with the wagons is slow, moving at 2.5miles/hour on road, 1.5miles/hour on trails and 1mile/hour in rough.. It takes a few hours to get to the hidden warehouse, the same warehouse they had cleared of the demon rats a few days earlier. At the warehouse, forman says there is noise in cellar and they hear digging. Grandpa brings the party to a cave not too far away that leads to the tunnel dug to their basement. The party enters, leaving Grandpa outside. They hear digging and clawing noises to the left hand tunnel and slowly proceed that way.The party fights four Warped Giant Rats, overcoming them without too many injuries. The party leaves except for Ironhide, who goes farther into the cave as the rest of the party leaves.. he finds ana unusual three foot high glowing crystal that seems to have a feeling of evil to it. It weakens his Great Sword when he assaults the crystal, pitting and dulling the blade so he strikes it to shards with his Handaxe, ruining his Handaxe in the process. Village of Caraley is a six hour journey, the party gets the benefit of a Short Rest during the ride, IronHide gets his Great Sword repaired on way by Pervis (who is trained as a Blacksmith). They arrive at the small village. The wagons are stored in a large barn near the only inn in town. The drivers will watch it in 3 shifts of 3 hours each. Solaris will take a watch guarding the wagons and spend the rest of the night at the inn. (We already failed one mission, rather be cautious and hold a double watch). Meanwhile, Ironhide is in Rest mode in the barn against the backwall. Elkas is napping in the barn , Solaris is sitting against the wagon and the two guards chatting.. they fall quiet and then Solaris's head nods... Ironhide is standing there unmoving.... CLIFFHANGER!!

Kill count=(4xWarped Giant Rats)

Exp=(4x200)=800/5=160 exp each

For resolving the hidden warehouse's problem +100, For finding and destroying the source of the Warping +150 Ironhide

Current Exp Totals are: P’wox 1534, Elkas 1634, Solaris 1534, Meltara 1534, Ironhide 1734.

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